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Topic: New Map, WilderVision< Next Oldest | Next Newest >
slatts Offline
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Posted: Oct. 03 2005,10:57

just got it up.

took about 45 min to redo, but what a pain making the UMX file.... been so long since i did one i almost forgot how to make one....

Wilder i added the texture you gave me. but i went 2 more than you sugested....

get in there..

i might add it to the 1V! server later... see what you think first.
:glare:


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wilder Offline
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Posted: Oct. 03 2005,13:23

doh... it has to be tonight.  someone go get me a screenie!  

u got the files are packaged ready for distribution?  actually we should test it first.  lol.


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slatts Offline
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Posted: Oct. 03 2005,14:48

runs fine.... i ran it this morning... :D
all you have to do is DL it.
i can make a zip when i get home but i am @ work and don't have the files here. ;)


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wilder Offline
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Posted: Oct. 03 2005,15:08

same here.

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slatts Offline
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Posted: Oct. 10 2005,14:48

i was forced to work all of this holiday weekend.
i had hoped to fix that map... i will copy and paste the Esr's in this week sometime. then get it back up. :(


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wilder Offline
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Posted: Oct. 10 2005,17:15

wooohooo cant wait!  but take your time.

as soon as it's practically the same as masterbedroomESR i will see if i remember how to upload maps and put int also on the 1v1 server.  And maybe go over to fsw forum and ask them to put it up... but hopefullt we can get a better texture package before doing so.


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slatts Offline
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Posted: Oct. 10 2005,17:57

better package? what do you mean?
it is the exact same as the map, texture for texture.
the only diff is it is grey scale.
no other package will work but that one.
and it you make a diff package you have to go through the bull shit of retexturing the map over... might as well start from scratch...;)


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wilder Offline
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Posted: Oct. 10 2005,19:08

sorry about my wording!!!  *slap own face*

i mean have the same texture *.utx file for all the maps.  this may be tricky at first, as you keep adding textures to the file when you make new maps.

basically at the end of the project when you have like hmm whats a good example number... 8!  8 maps.  All 8 maps would use the same textures from the same texture file, so the players only need to download and cache the texture file once.

This is going to be tricky at first i think because how do you get a final file, when the maps arent done?  hehehe.  We prolly wont get the final file until the very last map, then do we need to recompile all the previous to use the latest texture file???

just some useless thoughts and questions in my head.  hehehehe


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slatts Offline
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Posted: Oct. 10 2005,22:46

ok i see what you mean but..... it will be a large file, holding textures not required for a map... but i get what you mean

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wilder Offline
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Posted: Oct. 11 2005,12:30

hopefully not too large, and most of the grayscale maps would share the same textures.

like most of the house-rooms maps such as bathroom, bedroom garage, etc... pretty much share the same texture file.  We cna prolly get away with that.

Then for other maps.. they wouldnt have to share it.


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